Legacy work done back in 2016 of a generic planner interactive. In terms of logic - typical setup, a combination of C++ code and blueprint scripting.
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Target: WebGL \ Mobile (Android/iOS). Input - Keyboard\mouse and Touchscreen.
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I specifically did the visuals and development.
In terms of visuals:
- creating material finishes
- Dynamic lighting
- Post process
- creating UI art
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In terms of logic I have created all the logic such:
- controls logic (keyboard + touchscreen)
- camera viewpoint system (each vessel had camera components that user can jump to and from)
- UI logic
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In terms of QA\QC:
- bug testing
- sensitivity calibration
- stress testing
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I created 2 version of this interactive - for Desktop and for mobile (Android and iOS)
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The 3d models were not created by me.