Legacy work done back in 2016 of a vessel sub systems interactive. In terms of logic - typical setup, a combination of C++ code and blueprint scripting.
-------------
Target: Windows, PC. Input - Keyboard\mouse and Touchscreen.
-------------
I specifically did the visuals and development.
In terms of visuals:
- geometry setup
- creating material finishes
- Dynamic lighting
- Post process
- creating UI art
- Material animation
-------
In terms of logic I have created all the logic such:
- controls logic (keyboard + touchscreen)
- camera viewpoint system (each vessel had camera components that user can jump to and from)
- dynamic sub-system highlighting
- Async level load\unload
- UI logic
----------
In terms of QA\QC:
- bug testing
- sensitivity calibration
- stress testing
------------
The 3d models were not created by me.