Legacy work done back in 2015 of a generic planner interactive. In terms of logic - typical setup, a combination of C++ code and blueprint scripting.
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Target: PC (Windows) \ Mobile (Android/iOS). Input - Keyboard\mouse and Touchscreen
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I specifically did the visuals and development.
In terms of visuals:
- creating material finishes
- light baking (for best visual fidelity and performance, considering that the scene is mostly static)
- setting up reflections and post process
- creating UI art
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In terms of logic I have created all the logic such:
- camera and controls logic (keyboard + touchscreen)
- creating UI logic
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In terms of QA\QC:
- bug testing
- sensitivity calibration
- stress testing
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I created 2 version of this interactive - for Desktop and for mobile (Android and iOS)
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The 3d models were not created by me.