Legacy passion work done back in 2015 of RTS prototype\recreation based on Bungie's Myth The Fallen Lords. This is a one person project.
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Target: Windows, PC. Input - Keyboard\mouse
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I did the in engine visuals, development and optimization and QA\QC.
In terms of visuals:
- created the character's (high poly, low poly, UV, Bake, Texturing, Rigging, Animations, Collision)
- created dismemberment assets
- Manually created LOD's
- created PhAT assets in UE4
- creating material finishes in UE4
- light setup (Hybrid lighting, baking lighting + dynamic shadows\lights)
- setting up reflections and post process
- creating generic UI art
- Setup SFX, audio in UE4
In terms of logic:
- developed C++ base classes
- 3C (Camera, Character, Controls)
- A.I. for the characters (Event\time based as Behavior Tree was not a thing back than)
- Multiple Agent Navigation\Pathfinding
- Creating UI logic
- Dynamic mini-map (revealing the map, enemy/ally/player units indicators)
- Client\Server logic for Coop
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In terms of QA\QC:
- bug testing
- sensitivity calibration
- stress testing