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Generic Oil Refinery - Hard surface modeling

Legacy work I've done in 2015 of a detailed models of a generic land Oil Refinery that includes key components based on references. More specifically :
- gathering references
- Modeling in 3ds max (low\mid poly)
- Created V-Ray materials with tile textures
- generic stylized lighting setup with VrayToon enabled (Atmospheric effect)
- Light-weight post in Adobe Photoshop.