Small legacy work done back in 2014 of Vehicle customization interactive. In terms of logic - blueprint scripting.
Target: Windows - Windows and WebGL. Input - Keyboard\mouse
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In terms of visuals:
- created 3D models and prepared for Unreal Engine
- creating material finishes
- light setup (light baking)
- setting up reflections and post process
- creating generic UI art
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In terms of logic:
- created interactable actors and camera logic to support the expected features for this interactable
- creating UI logic
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In terms of QA\QC:
- bug testing
- sensitivity calibration