Legacy work done by me in 2020 of a dragon ball inspired short animation in Unreal Engine 4, specifically I did:
- Creating Animatic and previz
- animation (camera, lighting\post, hover craft crew)
- VFX (dust done via Niagara)
- Per shot optimizations (removing\culling assets that are not visible and replaying assets that are far from the camera with proxy meshes)
- rendering (using Render Movie Queue)
- Editing (Adobe Premiere)
- Sound editing (Adobe Audition)
Hover car used in the environment was done by Alex Hapon
Mushrooms and brick road was done by Ern Olivera