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Aerospace Technology Interactive

Legacy work done back in 2020 of a aerospace Technology interaction. In terms of logic - typical setup, a combination of C++ code and blueprint scripting.
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Target: Windows, PC. Input - Keyboard\mouse and Touchscreen.
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I specifically did the visuals, development and QA\QC.
In terms of visuals:
- scene design
- scene assembly
- creating material finishes
- scene assembly (reused the studio previously created in the Rhino chair animation, albeit with some modifications)
- light baking in static environments (for best visual fidelity and performance, considering that the scene is mostly static)
- dynamic light setup for dynamic environments
- setting up reflections and post process
- creating animation sequences inside UE (via sequencer)
- creating generic UI art
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In terms of logic:
- reusing the previously developed C++ plugin
- modifying previously created interactable actors and camera logic to support the expected features for this interactable
- creating UI logic
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In terms of QA\QC:
- bug testing
- sensitivity calibration
- stress testing
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The 3d models were not created by me.