Lamborghini Murcialago - first serious personal work that I've done back in 2008 (finishing creation of the car and its engine). In 2010 I've rendered the engine for a local conference as part of my presentation, I used Cebas Final Render. In 2012 I've revisited the model and rendered it using V-ray and created a test turntable animation.
Regarding the process:
- gathering references
- Based on blueprint and references modeling in 3ds max
- Created V-Ray materials with tile textures (used Final Render for the engine render)
- Created studio lighting
- Rendered and post edited in Adobe Photoshop.
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Note: back than I relied on hard on sub-d algorithm to get the necessary shape, which is not how I create sub-d models now :) .