Legacy passion work done back in 2012\2013 of a Shade character for real-time purposes. Character is based on unit in the real-time strategy game called Myth 1 The Fallen Lords and Myth 2 Soulblighter created in 1997/1998 by Bungie. Based on official reference images and additional references gathered from the web, I've created my version of the character.
What I've done:
- Created a sculpture in Zbrush
- Retopology in Topogun
- UV'ed in 3ds Max
- Textured in Quixel Ddo (Specular\Gloss)
- Rigged in 3ds Max
- Created animations in 3ds Max
- Renders in Marmoset Toolbag
- Integration into UDK (UE3)
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Full gamedev video that includes this and other characters that I've done:
https://www.youtube.com/watch?v=h6DD4Hot9kM&t=967s&ab_channel=VsevolodKamenetsky
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Separately in 2014 did revamped version for UE4 with PBR textures with shader logic to customize the look of the characters.
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Lore:
Shade is the last dark unit that im making for my Myth project that is from games Myth TFL(SB) by Bungie. Shade's are the avataras rased from the dead by powerful magic and are bind to the will of the Fallen Lords or those who survived to live in the second game. Avataras are humans possessing mystic magical powers and at the same time are proficient in marksmanship. Thus they are extremely powerful, strong even in death and they've retained some of their humanity but only in a way that they are not a mindless thralls.