Legacy passion work done back in 2012\2013 of a mighty giant Trow for real-time purposes. Character is based on unit in the real-time strategy game called Myth The Fallen Lord and Myth 2 Soulblighter created in 1997/1998 by Bungie. Based on official reference images and additional references gathered from the web I've created my version of the character.
What I've done:
- Created a sculpture in Zbrush
- Retopology in Topogun
- UV'ed in 3ds Max
- Rigged in 3ds Max
- Facial animation
- Secondary Muscle deformation
- Created animations in 3ds Max
- Renders in Marmoset Toolbag
- Integration into UDK (UE3)
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Full gamedev video that includes this and other characters that I've done:
https://www.youtube.com/watch?v=h6DD4Hot9kM&t=967s&ab_channel=VsevolodKamenetsky
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Separately in 2014/2015 did revamped version for UE4 with PBR textures with shader logic to customize the look of the characters.