Website powered by

Agent

Legacy work done back in 2013 of a stylized anime agent character for real-time purpose. It was done quite quick - within 1 weekend. I did:
- Character sculpting in Zbrush (including the pistol)
- Retopology in Topogun
- UV'ed in 3ds max
- Finalizing the hipoly + baking in Zbrush
- Rigging and creating poses and animation in 3ds Max
- V-ray rendering
- Integration process into UDK (UE3)