Legacy work done by me in 2018 of a Studio renders of a designer Skull chair. Part of VEOS artistic initiative that I spearheaded.
I specifically did:
- Studio environment in UE4
- Materials, Lighting and Post in UE4
- Cinematic camera animation in UE4 (Sequencer)
- Rendering (Sequencer as Render Movie Queue was not a thing back than)
- Editing in Adobe Premiere
Original design is unknown.
3d Model of the Skull Chair by Ivan Koziy (https://www.artstation.com/vanjak)