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Subsea Equipment - Manifolds, Compressors and Separators

Legacy work I've done in 2014 of a detailed models of a subsea equipment based on references and proxy parametric models. More specifically :
- gathering references
- Modeling in 3ds max (low\mid poly)
- UV unwrapping and UV packing
- Baking AO maps

To make the models look presentable, I've put them into Unreal Engine and rendered them out in a simple studio lighting setup.