Legacy work done back in 2019 of a Subsea Systems 2 Interactive Presentation based on the Energizing Subsea Animation (https://www.artstation.com/community/projects/5vrl5w/edit). In terms of logic - typical setup, a combination of C++ code and blueprint scripting.
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Target: Windows, PC. Input - Keyboard\mouse and Touchscreen.
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I specifically did the visuals and development.
In terms of visuals:
- creating material finishes
- scene assembly (reused the studio previously created in the Rhino chair animation, albeit with some modifications)
- light setup (Hybrid, mix of baking static lights and dynamic lights)
- setting up reflections and post process
- creating material and lighting animation (object fade, emissive, fog, lighting, post blend values)
- cutscene camera animation
- creating generic UI art
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In terms of logic:
- developed C++ plugin
- created interactable actors and camera logic to support the expected features for this interactable
- creating UI logic
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In terms of QA\QC:
- bug testing
- sensitivity calibration
- stress testing
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The 3d models were not created by me.