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Subsea Field Interactive Presentation

Legacy work done back in 2019 of a generic sub sea field interaction. In terms of logic - typical setup, a combination of C++ code and blueprint scripting.
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Target: Windows, PC. Input - Keyboard\mouse and Touchscreen.
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I specifically did the visuals and development.
In terms of visuals:
- creating material finishes
- scene assembly (reused the studio previously created in the Rhino chair animation, albeit with some modifications)
- light setup (Dynamic lighting)
- setting up reflections and post process
- creating animation sequences inside UE (via sequencer)
- creating generic UI art
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In terms of logic:
- developed C++ plugin with common baseline logic
- created interactable actors and camera logic to support this kind of interactable presentations
- creatied UI logic
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In terms of QA\QC:
- bug testing
- sensitivity calibration
- stress testing
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The 3d models were not created by me.